We have created the first online geographic information system for Tabletop Role Play Games to help Game Masters.
W.O.A.L.M. contains maps and (suggested) info about everything a Game master might need to enhance his description for any fantasy world. Also contains Encounter Tool, NPC suggested character sheets, Pantheons, demographics and economy. New Game masters can use it to start a campaign setting instantly using the environment of W.O.A.L.M. Experienced Game masters can adjust it into any campaign setting they already use. W.O.A.L.M. contains a major map and cities maps that user can find any information about the landscape. Players can move into W.O.A.L.M. freely (if the Dungeon Master is new and cannot hold them at his/her main story line). W.O.A.L.M. provides suggested table attributes that Dungeon Master can use as pleased to describe a place, a city and a character. User can find item prices, NPC’s sheets, creature stats, spell tables and many more!
In other words W.O.A.L.M. is compatible with all tabletop versions to be used to any published or homemade campaign setting. Provides a "first thought", helps to focus the session more to Role Play than finding spells, object prices, skills or feats. Providing Instant Access to information that Dungeon Master can use without losing time. This tool can help unprepared Game Masters by giving a quick image of the environment for unpredictable actions of the party; to secure the smoothness of the game.
W.O.A.L.M is the first fantasy "google maps" for tabletop role play games!
You can use W.O.A.L.M. even through smartphones!
For a small fee you can have this online tool to help you on your campaigns.
General Map information about anything you could find in the wilds. Any info you read, you can adjust into your campaign. For example, a forest named "Juke Forest" has thick shade and most of the trees are Pines. It's up to you what information you keep for your Role Play and what you discard. You can change the height of the trees, or the temperature by night, or the living creatures in that forest etc.
Quick Encountertool, provides you information about a default creature per level with its Attack Bonus, Special Attack Bonus, Armor, Attack Damage, Hit Points, Maximum Ranks in Skills, Spells/Spellike Abilities can cast per Day and Auras. We created a spell-book that provides all spells you can use, categorized by Spell Level, classified by Name. For example your party is taking time to Role play and your session is about to end without completing their mission. You decide that you want to give them an encounter but you haven't set it up when you created your session. This will help you out to do it easy.
Gods and domains have been made because we couldn't use other RPG pantheons. We created 20 gods, 5 Good 5 Neutral, 5 Evil and 5 Council Members. The Council Gods are the old Gods having all domains together keeping order into the pantheon, they mostly keep distance from the living and they have been forgotten into the years. These Council members choose the newest Gods to handle the domains. All Gods are Heroes of the past and if you like to use your own Gods you can only use these characters as legends or great followers of your campaign setting Gods. Read More
Realm Description has been made to create a general view of the realm attitude, it is up to you if you want to use these information for your campaign. Wars and raids, friendly or enemy targets when your party is entering the realm and the reactions that your party must have into a friendly or hostile environment.
City Maps information provides you answers such as "how the building looks like?", "what is the owner name?", "what is his/her profession, class and appearance?", "what is the price of an item into this shop?", what is the name of this district?", "what is the name of this road?", "what gang?" and many other answers to random players questions and actions into a city environment. For example your players walk in the streets of "Experor city" and they want to find a place to eat - sleep and have fun, you can click on any building to get information for the NPC your party is asking for information. Now your NPC has a discription and a profile (if you need to roll some dice you can use the quick NPC creator that provides you a completed character sheet for any level and class). As you navigate into the city map you can get info about the market places, the taverns, the inns, the prisons, the libraries and many other. You can use the "measure tool" to calculate distances so your "random NPC" can tell your party that if they follow up this road they will see 60 meters away a shop named "Nich Potions" and the building behind that shop is a good place to hang out and drink some beer having low prices. Till now we have attached a default maps on every city separated into 6 default categories based on population and location of the city (Small Village, Large Village, Small Port, Medium Port, Dwarven Mine-town, Zulu Tribe Village and we created 8 major city maps, 6 Human based (Experor, Lakehill, Westerhar, Riversith, Ribirthaxe and Lovingthorn), 1 Elven based (Elglorian) and 1 Dwarven (Dwarvenpool).
NPC Quick Toolgives a suggested character sheet with numbers for Abilities, Armor, Hit Points, Skill ranks, Attack Bonuses and Weapon Damage, Feats/Spells. You can use it for a random NPC that you need to roll some dice such as diplomacy, bluff, intimidate etc, or if your party decides to fight him/her.